All hail, the Pickle!
The 3D pickle base mesh was modeled in Cinema 4D. It is just a simple cylinder with a bend deformer and stitched top and bottom points to a center point.
The pickle material was created in Substance Designer, including displacement map to deform the mesh to have bumps and ridges.
Rendered in Redshift. Such green, bumpy goodness!
Once we get around to it, we will upload the file…Just being honest. :p